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Answer by YoungDeveloper

You should not load or save anything in the update, as it runs every frame. private void Start(){ if(PlayerPrefs.HasKey("Gold")){ Debug.Log("we have gold, loading.."); load(); Debug.Log("Gold:"+gold);...

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Answer by Niki...12

Thank You! It's working!

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Answer by YoungDeveloper

You should not load or save anything in the update, as it runs every frame. private void Start(){ if(PlayerPrefs.HasKey("Gold")){ Debug.Log("we have gold, loading.."); load(); Debug.Log("Gold:"+gold);...

View Article

Answer by Niki...12

Thank You! It's working!

View Article
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