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Answer by YoungDeveloper
You should not load or save anything in the update, as it runs every frame. private void Start(){ if(PlayerPrefs.HasKey("Gold")){ Debug.Log("we have gold, loading.."); load(); Debug.Log("Gold:"+gold);...
View ArticleAnswer by YoungDeveloper
You should not load or save anything in the update, as it runs every frame. private void Start(){ if(PlayerPrefs.HasKey("Gold")){ Debug.Log("we have gold, loading.."); load(); Debug.Log("Gold:"+gold);...
View Article